A third-person open-world videogame inspired by Wayuu culture, featuring real-time combat, exploration, narrative progression, a quest system, and a unique world-switching mechanic.
Technical Challenges
Implementing a seamless world-switching mechanic required precise state management, the implementation of different observer patterns to manage the transitions and get a reactive world, custom shader programming for visual transitions, and the optimization of loaded assets in Unity. We also used motion capture to record the animations used for the characters, which required special attention to detail when it came to programming around them. The aesthetic of the world and ambience was also a huge part of the development process because of the need to be loyal to the culture represented in the game, while also keeping the gameplay optimized and fluid.
Systems Developed
Developed the World Switching System, where the player can interact with two different worlds and switch between them to solve puzzles, explore and progress in the story. Built a robust interaction system that allowed the player to feel immersed in the world they were in, which derived in dialogue and quest systems.
Design & Development
Focused on making combat fluid while keeping the cultural narrative integrated into the core mechanics. Iterative prototyping of combat, including custom soft-lock and aim-assist mechanisms, followed by integrating world-switching into puzzle level design.