A Pokémon guessing game connected to the PokeAPI, allowing the game's data and content to remain dynamically updated without manual patches.
Systems Developed
Built an asynchronous C# request handler inside Unity that queries the PokeAPI, downloads sprite sheets dynamically, parses the incoming JSON data, and updates UI elements on the fly while handling potential network delays.
API LOGIC FLOW
POKÉMON API → WEB REQUEST → JSON DATA → GAME SYSTEM → PLAYER UI